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24 行
839 B
24 行
839 B
using System.IO;
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using UnityEditor.ProjectWindowCallback;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph
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{
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public class CreateShaderGraph : EndNameEditAction
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{
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[MenuItem("Assets/Create/Shader Graph", false, 208)]
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public static void CreateMaterialGraph()
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderGraph>(),
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"New Shader Graph.ShaderGraph", null, null);
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}
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var graph = new ShaderGraph.MaterialGraph();
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//graph.AddNode(new LightweightMetallicMasterNode());
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File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
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AssetDatabase.Refresh();
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}
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}
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}
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