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97 行
4.2 KiB
97 行
4.2 KiB
/*using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Serializable]
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public abstract class ProjectSpecificMasterNode : AbstractMasterNode
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{
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public override string GetSubShader(GenerationMode mode)
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{
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}
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public override string GetFullShader(
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GenerationMode mode,
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out List<PropertyGenerator.TextureInfo> configuredTextures)
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{
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var shaderTemplateLocation = ShaderGenerator.GetTemplatePath("shader.template");
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if (!File.Exists(shaderTemplateLocation))
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{
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configuredTextures = new List<PropertyGenerator.TextureInfo>();
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return string.Empty;
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}
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var templateText = File.ReadAllText(shaderTemplateLocation);
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var shaderBodyVisitor = new ShaderGenerator();
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var shaderFunctionVisitor = new ShaderGenerator();
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var shaderPropertiesVisitor = new PropertyGenerator();
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var shaderPropertyUsagesVisitor = new ShaderGenerator();
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var shaderInputVisitor = new ShaderGenerator();
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var vertexShaderBlock = new ShaderGenerator();
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GenerateSurfaceShaderInternal(
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shaderBodyVisitor,
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shaderFunctionVisitor,
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shaderInputVisitor,
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vertexShaderBlock,
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shaderPropertiesVisitor,
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shaderPropertyUsagesVisitor,
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mode);
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var tagsVisitor = new ShaderGenerator();
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var blendingVisitor = new ShaderGenerator();
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var cullingVisitor = new ShaderGenerator();
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var zTestVisitor = new ShaderGenerator();
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var zWriteVisitor = new ShaderGenerator();
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m_MaterialOptions.GetTags(tagsVisitor);
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m_MaterialOptions.GetBlend(blendingVisitor);
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m_MaterialOptions.GetCull(cullingVisitor);
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m_MaterialOptions.GetDepthTest(zTestVisitor);
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m_MaterialOptions.GetDepthWrite(zWriteVisitor);
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var resultShader = templateText.Replace("${ShaderName}", GetType() + guid.ToString());
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resultShader = resultShader.Replace("${ShaderPropertiesHeader}", shaderPropertiesVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${ShaderPropertyUsages}", shaderPropertyUsagesVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${LightingFunctionName}", GetLightFunction());
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resultShader = resultShader.Replace("${SurfaceOutputStructureName}", GetSurfaceOutputName());
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resultShader = resultShader.Replace("${ShaderFunctions}", shaderFunctionVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${ShaderInputs}", shaderInputVisitor.GetShaderString(3));
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resultShader = resultShader.Replace("${PixelShaderBody}", shaderBodyVisitor.GetShaderString(3));
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resultShader = resultShader.Replace("${Tags}", tagsVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${Blending}", blendingVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${Culling}", cullingVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${ZTest}", zTestVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${ZWrite}", zWriteVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${VertexShaderDecl}", "vertex:vert");
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resultShader = resultShader.Replace("${VertexShaderBody}", vertexShaderBlock.GetShaderString(3));
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configuredTextures = shaderPropertiesVisitor.GetConfiguredTexutres();
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return Regex.Replace(resultShader, @"\r\n|\n\r|\n|\r", Environment.NewLine);
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}
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private void GenerateSurfaceShaderInternal(
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ShaderGenerator propertyUsages,
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GenerationMode mode)
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{
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var activeNodeList = new List<INode>();
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NodeUtils.DepthFirstCollectNodesFromNode(activeNodeList, this);
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foreach (var node in activeNodeList.OfType<AbstractMaterialNode>())
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{
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node.GeneratePropertyUsages(propertyUsages, mode);
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}
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}
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}
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}*/
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