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93 行
3.3 KiB
93 行
3.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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/*
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[Title("Remapper/Remap Input Node")]
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public class MasterRemapInputNode : AbstractSubGraphIONode
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, INodeGroupRemapper
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{
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[NonSerialized]
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internal RemapMasterNode m_RemapTarget;
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public MasterRemapInputNode()
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{
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name = "Inputs";
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}
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public override int AddSlot()
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{
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var nextSlotId = GetOutputSlots<ISlot>().Count() + 1;
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AddSlot(new MaterialSlot(-nextSlotId, "Input " + nextSlotId, "Input" + nextSlotId, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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return -nextSlotId;
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}
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public override void RemoveSlot()
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{
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var lastSlotId = GetOutputSlots<ISlot>().Count();
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if (lastSlotId == 0)
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return;
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RemoveSlot(-lastSlotId);
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}
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public void DepthFirstCollectNodesFromNodeSlotList(List<INode> nodeList, NodeUtils.IncludeSelf includeSelf)
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{
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NodeUtils.DepthFirstCollectNodesFromNode(nodeList, m_RemapTarget, NodeUtils.IncludeSelf.Exclude);
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}
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public bool IsValidSlotConnection(int slotId)
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{
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if (m_RemapTarget == null)
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return false;
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var slot = m_RemapTarget.FindSlot<MaterialSlot>(slotId);
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if (slot == null)
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return false;
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var edge = m_RemapTarget.owner.GetEdges(slot.slotReference).FirstOrDefault();
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if (edge == null)
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return false;
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var outputRef = edge.outputSlot;
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var fromNode = m_RemapTarget.owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
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if (fromNode == null)
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return false;
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return true;
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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if (m_RemapTarget == null)
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{
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var defaultValueSlot = FindSlot<MaterialSlot>(slotId);
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if (defaultValueSlot == null)
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throw new ArgumentException(string.Format("Attempting to use MaterialSlot({0}) on node of type {1} where this slot can not be found", slotId, this), "slotId");
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return defaultValueSlot.GetDefaultValue(GenerationMode.ForReals);
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}
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var slot = m_RemapTarget.FindSlot<MaterialSlot>(slotId);
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if (slot == null)
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throw new ArgumentException(string.Format("Attempting to use MaterialSlot({0}) on node of type {1} where this slot can not be found", slotId, this), "slotId");
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if (slot.isOutputSlot)
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throw new Exception(string.Format("Attempting to use OutputSlot({0}) on remap node)", slotId));
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var edge = m_RemapTarget.owner.GetEdges(slot.slotReference).FirstOrDefault();
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if (edge == null)
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return slot.GetDefaultValue(GenerationMode.ForReals);
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var outputRef = edge.outputSlot;
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var fromNode = m_RemapTarget.owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
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if (fromNode == null)
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return slot.GetDefaultValue(GenerationMode.ForReals);
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return fromNode.GetVariableNameForSlot(outputRef.slotId);
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}
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}*/
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}
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