您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

93 行
3.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Graphing;
namespace UnityEngine.MaterialGraph
{
/*
[Title("Remapper/Remap Input Node")]
public class MasterRemapInputNode : AbstractSubGraphIONode
, INodeGroupRemapper
{
[NonSerialized]
internal RemapMasterNode m_RemapTarget;
public MasterRemapInputNode()
{
name = "Inputs";
}
public override int AddSlot()
{
var nextSlotId = GetOutputSlots<ISlot>().Count() + 1;
AddSlot(new MaterialSlot(-nextSlotId, "Input " + nextSlotId, "Input" + nextSlotId, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
return -nextSlotId;
}
public override void RemoveSlot()
{
var lastSlotId = GetOutputSlots<ISlot>().Count();
if (lastSlotId == 0)
return;
RemoveSlot(-lastSlotId);
}
public void DepthFirstCollectNodesFromNodeSlotList(List<INode> nodeList, NodeUtils.IncludeSelf includeSelf)
{
NodeUtils.DepthFirstCollectNodesFromNode(nodeList, m_RemapTarget, NodeUtils.IncludeSelf.Exclude);
}
public bool IsValidSlotConnection(int slotId)
{
if (m_RemapTarget == null)
return false;
var slot = m_RemapTarget.FindSlot<MaterialSlot>(slotId);
if (slot == null)
return false;
var edge = m_RemapTarget.owner.GetEdges(slot.slotReference).FirstOrDefault();
if (edge == null)
return false;
var outputRef = edge.outputSlot;
var fromNode = m_RemapTarget.owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
if (fromNode == null)
return false;
return true;
}
public override string GetVariableNameForSlot(int slotId)
{
if (m_RemapTarget == null)
{
var defaultValueSlot = FindSlot<MaterialSlot>(slotId);
if (defaultValueSlot == null)
throw new ArgumentException(string.Format("Attempting to use MaterialSlot({0}) on node of type {1} where this slot can not be found", slotId, this), "slotId");
return defaultValueSlot.GetDefaultValue(GenerationMode.ForReals);
}
var slot = m_RemapTarget.FindSlot<MaterialSlot>(slotId);
if (slot == null)
throw new ArgumentException(string.Format("Attempting to use MaterialSlot({0}) on node of type {1} where this slot can not be found", slotId, this), "slotId");
if (slot.isOutputSlot)
throw new Exception(string.Format("Attempting to use OutputSlot({0}) on remap node)", slotId));
var edge = m_RemapTarget.owner.GetEdges(slot.slotReference).FirstOrDefault();
if (edge == null)
return slot.GetDefaultValue(GenerationMode.ForReals);
var outputRef = edge.outputSlot;
var fromNode = m_RemapTarget.owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
if (fromNode == null)
return slot.GetDefaultValue(GenerationMode.ForReals);
return fromNode.GetVariableNameForSlot(outputRef.slotId);
}
}*/
}