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32 行
804 B
32 行
804 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Repeating Dot")]
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public class RepeatingDotNode : CodeFunctionNode
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{
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public RepeatingDotNode()
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{
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name = "RepeatingDot";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Repreatingdot", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Repreatingdot(
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[Slot(0, Binding.None)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 count,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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uv *= 2.0 - 1.0;
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uv = fmod(uv * count, 1.0) * 2.0 - 1.0;
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result = length(uv);
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}";
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}
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}
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}
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