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32 行
804 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Repeating Dot")]
public class RepeatingDotNode : CodeFunctionNode
{
public RepeatingDotNode()
{
name = "RepeatingDot";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Repreatingdot", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Repreatingdot(
[Slot(0, Binding.None)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 count,
[Slot(2, Binding.None)] out Vector1 result)
{
return
@"
{
uv *= 2.0 - 1.0;
uv = fmod(uv * count, 1.0) * 2.0 - 1.0;
result = length(uv);
}";
}
}
}