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32 行
768 B
32 行
768 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Particle")]
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public class ParticleNode : CodeFunctionNode
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{
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public ParticleNode()
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{
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name = "Particle";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Particle", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Particle(
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[Slot(0, Binding.None)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 scaleFactor,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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uv = uv * 2.0 - 1.0;;
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result = abs(1.0/length(uv * scaleFactor));
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}
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";
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}
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}
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}
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