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32 行
768 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Particle")]
public class ParticleNode : CodeFunctionNode
{
public ParticleNode()
{
name = "Particle";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Particle", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Particle(
[Slot(0, Binding.None)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 scaleFactor,
[Slot(2, Binding.None)] out Vector1 result)
{
return
@"
{
uv = uv * 2.0 - 1.0;;
result = abs(1.0/length(uv * scaleFactor));
}
";
}
}
}