您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
36 行
999 B
36 行
999 B
using System.Reflection;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
[Title("Procedural/Line")]
|
|
public class LineNode : CodeFunctionNode
|
|
{
|
|
public LineNode()
|
|
{
|
|
name = "Line";
|
|
}
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_Linenode", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_Linenode(
|
|
[Slot(0, Binding.MeshUV0)] Vector2 uv,
|
|
[Slot(1, Binding.None)] Vector2 startPoint,
|
|
[Slot(2, Binding.None)] Vector2 endPoint,
|
|
[Slot(3, Binding.None)] out Vector1 result)
|
|
{
|
|
return
|
|
@"
|
|
{
|
|
{precision}2 aTob = endPoint - startPoint;
|
|
{precision}2 aTop = uv - startPoint;
|
|
{precision} t = dot(aTop, aTob) / dot(aTob, aTob);
|
|
t = clamp(t, 0.0, 1.0);
|
|
{precision} d = 1.0 / length(uv - (startPoint + aTob * t));
|
|
return clamp(d, 0.0, 1.0);
|
|
}";
|
|
}
|
|
}
|
|
}
|