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31 行
896 B
31 行
896 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Procedural/Checkerboard")]
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public class CheckerboardNode : CodeFunctionNode
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{
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public CheckerboardNode()
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{
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name = "Checkerboard";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Checkerboard", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Checkerboard(
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[Slot(0, Binding.MeshUV0)] Vector2 uv,
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[Slot(1, Binding.None)] Vector1 horizontalTileScale,
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[Slot(2, Binding.None)] Vector1 verticalTileScale,
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[Slot(3, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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result = abs(floor(fmod(floor(uv.x * horizontalTileScale) + floor(uv.y * verticalTileScale), 2.0)));
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}";
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}
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}
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}
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