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31 行
896 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Procedural/Checkerboard")]
public class CheckerboardNode : CodeFunctionNode
{
public CheckerboardNode()
{
name = "Checkerboard";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Checkerboard", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Checkerboard(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None)] Vector1 horizontalTileScale,
[Slot(2, Binding.None)] Vector1 verticalTileScale,
[Slot(3, Binding.None)] out Vector1 result)
{
return
@"
{
result = abs(floor(fmod(floor(uv.x * horizontalTileScale) + floor(uv.y * verticalTileScale), 2.0)));
}";
}
}
}