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31 行
746 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Vector/Fresnel")]
class FresnelNode : CodeFunctionNode
{
public FresnelNode()
{
name = "Fresnel";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Fresnel", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Fresnel(
[Slot(0, Binding.None)] Vector3 first,
[Slot(1, Binding.None)] Vector3 second,
[Slot(2, Binding.None)] out Vector1 result)
{
return
@"
{
result = (1.0 - dot (normalize (first), normalize (second)));
}
";
}
}
}