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31 行
746 B
31 行
746 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Vector/Fresnel")]
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class FresnelNode : CodeFunctionNode
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{
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public FresnelNode()
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{
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name = "Fresnel";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Fresnel", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Fresnel(
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[Slot(0, Binding.None)] Vector3 first,
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[Slot(1, Binding.None)] Vector3 second,
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[Slot(2, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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result = (1.0 - dot (normalize (first), normalize (second)));
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}
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";
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}
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}
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}
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