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30 行
669 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Vector/DDXY")]
public class DDXYNode : CodeFunctionNode
{
public DDXYNode()
{
name = "DDXY";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_DDXY", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_DDXY(
[Slot(0, Binding.None)] Vector1 argument,
[Slot(1, Binding.None)] out Vector1 result)
{
return
@"
{
result = abs(ddx(argument) + ddy(argument));
}
";
}
}
}