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30 行
706 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Round/Truncate")]
public class TruncateNode : CodeFunctionNode
{
public TruncateNode()
{
name = "Truncate";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Truncate", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Truncate(
[Slot(0, Binding.None)] DynamicDimensionVector argument,
[Slot(1, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = truncate(argument);
}
";
}
}
}