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32 行
778 B

using System.Linq.Expressions;
using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Round/Step")]
public class StepNode : CodeFunctionNode
{
public StepNode()
{
name = "Step";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Step", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Step(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = step(first, second);
}
";
}
}
}