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30 行
726 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Basic/Divide")]
public class DivNode : CodeFunctionNode
{
public DivNode()
{
name = "Divide";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Div", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Div(
[Slot(0, Binding.None)] DynamicDimensionVector first,
[Slot(1, Binding.None)] DynamicDimensionVector second,
[Slot(2, Binding.None)] out DynamicDimensionVector result)
{
return @"
{
result = first / second;
}
";
}
}
}