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58 行
1.9 KiB
58 行
1.9 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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public interface IMayRequireScreenPosition
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{
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bool RequiresScreenPosition();
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}
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[Title("Input/Scene Data/Screen Position")]
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public class ScreenPosNode : AbstractMaterialNode, IMayRequireScreenPosition
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{
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public ScreenPosNode()
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{
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name = "ScreenPosition";
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UpdateNodeAfterDeserialization();
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}
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private const int kOutputSlot1Id = 0;
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private const string kOutputSlot1Name = "Raw ScreenPos";
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private const int kOutputSlot2Id = 1;
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private const string kOutputSlot2Name = "Normalized";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview2D; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(kOutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(kOutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, SlotValueType.Vector3, Vector3.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlot1Id, kOutputSlot2Id });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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string returnString = "";
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switch (slotId)
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{
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case 0:
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returnString = ShaderGeneratorNames.ScreenPosition;
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break;
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case 1:
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returnString = "float3(" + ShaderGeneratorNames.ScreenPosition + ".xy / " + ShaderGeneratorNames.ScreenPosition + ".w, 0)";
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break;
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}
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return returnString;
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}
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public bool RequiresScreenPosition()
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{
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return true;
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}
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}
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}
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