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104 行
3.5 KiB
104 行
3.5 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Scene Data/Motion Vector Texture")]
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public class MotionVectorTextureNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV
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{
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protected const string kUVSlotName = "UV";
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protected const string kOutputSlotName = "Output";
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public const int UvSlotId = 0;
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public const int OutputSlotId = 1;
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public override bool hasPreview { get { return true; } }
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public Texture defaultTexture { get; set; }
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public MotionVectorTextureNode()
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{
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name = "MotionVectorTexture";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] { OutputSlotId, UvSlotId }; }
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}
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return;
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var uvName = string.Format("{0}.xy", UVChannel.uv0.GetUVName());
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var edges = owner.GetEdges(uvSlot.slotReference).ToList();
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if (edges.Count > 0)
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{
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var edge = edges[0];
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid);
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true);
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}
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string body = "tex2D (_CameraMotionVectorTexture, " + uvName + ")";
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true);
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}
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties)
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{
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properties.Add(GetPreviewProperty());
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("sampler2D _CameraMotionVectorTexture;", true);
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}
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public override PreviewProperty GetPreviewProperty()
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{
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return new PreviewProperty
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{
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m_Name = propertyName,
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m_PropType = PropertyType.Texture,
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m_Texture = defaultTexture
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};
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return GetVariableNameForNode();
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}
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public override PropertyType propertyType { get { return PropertyType.Texture; } }
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public bool RequiresMeshUV(UVChannel channel)
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{
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if (channel != UVChannel.uv0)
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{
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return false;
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}
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId);
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if (uvSlot == null)
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return true;
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var edges = owner.GetEdges(uvSlot.slotReference).ToList();
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return edges.Count == 0;
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}
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}
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}
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