您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
36 行
1.1 KiB
36 行
1.1 KiB
using UnityEngine.Graphing;
|
|
|
|
namespace UnityEngine.MaterialGraph
|
|
{
|
|
[Title("Input/Scene Data/Camera Position")]
|
|
public class CamPosNode : AbstractMaterialNode
|
|
{
|
|
//TODO - should be a global and immpiment a Imayrequire
|
|
public CamPosNode()
|
|
{
|
|
name = "CameraPosition";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
private const int kOutputSlotId = 0;
|
|
private const string kOutputSlotName = "Output";
|
|
|
|
public override bool hasPreview { get { return true; } }
|
|
public override PreviewMode previewMode
|
|
{
|
|
get { return PreviewMode.Preview2D; }
|
|
}
|
|
|
|
|
|
public sealed override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
|
|
RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
|
|
}
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
return "_WorldSpaceCameraPos";
|
|
}
|
|
}
|
|
}
|