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30 行
754 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Art/Conversion/RGBtoLuminance")]
public class RGBtoLuminanceNode : CodeFunctionNode
{
public RGBtoLuminanceNode()
{
name = "RGBtoLuminance";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_RGBToLuminance", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_RGBToLuminance(
[Slot(0, Binding.None)] Vector3 rgb,
[Slot(1, Binding.None)] out Vector1 luminance)
{
return
@"
{
luminance = dot(rgb, {precision}3(0.2126729, 0.7151522, 0.0721750));
}
";
}
}
}