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38 行
820 B

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableGuid : ISerializationCallbackReceiver
{
public SerializableGuid()
{
m_Guid = Guid.NewGuid();
}
[NonSerialized]
private Guid m_Guid;
[SerializeField]
private string m_GuidSerialized;
public Guid guid
{
get { return m_Guid; }
}
public virtual void OnBeforeSerialize()
{
m_GuidSerialized = m_Guid.ToString();
}
public virtual void OnAfterDeserialize()
{
if (!string.IsNullOrEmpty(m_GuidSerialized))
m_Guid = new Guid(m_GuidSerialized);
else
m_Guid = Guid.NewGuid();
}
}
}