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23 行
842 B
23 行
842 B
using System;
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using System.Collections.Generic;
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using UnityEditor.Build;
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using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class UnlitShaderPreprocessor : BaseShaderPreprocessor
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{
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bool UnlitShaderStripper(HDRenderPipelineAsset hdrpAsset, Shader shader, ShaderSnippetData snippet, ShaderCompilerData inputData)
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{
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return CommonShaderStripper(hdrpAsset, shader, snippet, inputData);
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}
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public override void AddStripperFuncs(Dictionary<string, VariantStrippingFunc> stripperFuncs)
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{
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// Add name of the shader and corresponding delegate to call to strip variant
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stripperFuncs.Add("HDRenderPipeline/Unlit", UnlitShaderStripper);
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}
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}
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}
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