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58 行
2.3 KiB
58 行
2.3 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Time Node")]
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public class TimeNode : AbstractMaterialNode, IRequiresTime
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{
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private const string kOutputSlotName = "Time";
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private const string kOutputSlotNameX = "Time.x";
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private const string kOutputSlotNameY = "Time.y";
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private const string kOutputSlotNameZ = "Time.z";
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private const string kOutputSlotNameW = "Time.w";
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public const int OutputSlotId = 0;
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public const int OutputSlotIdX = 1;
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public const int OutputSlotIdY = 2;
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public const int OutputSlotIdZ = 3;
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public const int OutputSlotIdW = 4;
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public TimeNode()
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{
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name = "Time";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotIdX, kOutputSlotNameX, kOutputSlotNameX, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotIdY, kOutputSlotNameY, kOutputSlotNameY, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotIdZ, kOutputSlotNameZ, kOutputSlotNameZ, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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AddSlot(new MaterialSlot(OutputSlotIdW, kOutputSlotNameW, kOutputSlotNameW, SlotType.Output, SlotValueType.Vector1, Vector4.zero));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] {OutputSlotId, OutputSlotIdX, OutputSlotIdY, OutputSlotIdZ, OutputSlotId}; }
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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switch (slotId)
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{
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case OutputSlotIdX:
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return "_Time.x";
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case OutputSlotIdY:
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return "_Time.y";
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case OutputSlotIdZ:
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return "_Time.z";
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case OutputSlotIdW:
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return "_Time.w";
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default:
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return "_Time";
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}
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}
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}
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}
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