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15 行
325 B
15 行
325 B
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/SmoothStep Node")]
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class SmoothStepNode : Function3Input
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{
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public SmoothStepNode()
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{
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name = "SmoothStepNode";
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}
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protected override string GetFunctionName() {return "smoothstep"; }
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}
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}
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