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835 B

using System.IO;
using UnityEditor.ProjectWindowCallback;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph
{
public class CreateShaderSubGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Shader Sub Graph", false, 208)]
public static void CreateMaterialSubGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderSubGraph>(),
"New Shader Sub-Graph.ShaderSubGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = CreateInstance<MaterialSubGraphAsset>();
graph.name = Path.GetFileName(pathName);
AssetDatabase.CreateAsset(graph, pathName);
graph.PostCreate();
}
}
}