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25 行
654 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.Experimental
{
internal class PropertyData
{
public PropertyData(FieldInfo f, object o1, object o2, float animSpeed)
{
field = f;
data0 = o1;
data1 = o2;
time = 0.0f;
speed = animSpeed;
curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f); //@todo replace this by google material curve
}
public FieldInfo field;
public object data0;
public object data1;
public float time;
public float speed;
public AnimationCurve curve;
}
}