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mmikk 6ce68b6d oops, left out type in decl 8 年前
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FinalPass.shader fptl: proper linear rendering 8 年前
FptlLighting.cs fixed script compile errors in the standalone build 8 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredReflections.shader no need to use .xy to determine z 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 8 年前
Internal-DeferredShading.shader no need to use .xy to determine z 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 8 年前
LightDefinitions.cs insert early out in shadow code for finite lights 8 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
lightlistbuild.compute no need to use .xy to determine z 8 年前
lightlistbuild.compute.meta throwing in fptl project 8 年前
renderloopfptl.asset fixed script compile errors in the standalone build 8 年前
renderloopfptl.asset.meta throwing in fptl project 8 年前
scrbound.compute oops, left out type in decl 8 年前
scrbound.compute.meta throwing in fptl project 8 年前