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41 行
1.2 KiB
41 行
1.2 KiB
using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor
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{
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internal static class DefaultShaderIncludes
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{
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public static string GetAssetsPackagePath()
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{
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var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories);
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return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First());
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}
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public static string GetRepositoryPath()
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{
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var path = GetAssetsPackagePath();
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if (path == null)
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return null;
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return Path.GetFullPath(Directory.GetParent(path).ToString());
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}
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public static string GetDebugOutputPath()
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{
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var path = GetRepositoryPath();
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if (path == null)
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return null;
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path = Application.dataPath + "/DebugOutput";// Path.Combine(path, "DebugOutput");
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return Directory.Exists(path) ? path : null;
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}
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[ShaderIncludePath]
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public static string[] GetPaths()
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{
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return new[]
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{
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GetAssetsPackagePath() ?? Path.GetFullPath("Packages/com.unity.shadergraph")
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};
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}
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}
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}
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