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21 行
463 B
21 行
463 B
using UnityEditor.Experimental.Rendering.HDPipeline;
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namespace UnityEditor
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{
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internal static class HDDefaultShaderIncludes
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{
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static string s_RenderPipelinePath
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{
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get { return HDEditorUtils.GetScriptableRenderPipelinePath(); }
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}
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[ShaderIncludePath]
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public static string[] GetPaths()
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{
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return new[]
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{
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s_RenderPipelinePath
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};
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}
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}
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}
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