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sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
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Resources Merge pull request #13 from Unity-Technologies/Merge-FPTL 8 年前
SinglePass HDRenderLoop: Change light structure to better match FPTL 8 年前
TilePass HDRenderLoop: Fix error with DestroyBuffer 8 年前
Forward.hlsl HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
LightDefinition.cs HDRenderLoop: Change light structure to better match FPTL 8 年前
LightDefinition.cs.hlsl HDRenderLoop: Change light structure to better match FPTL 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
Lighting.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SinglePass.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
TilePass.meta HDRenderLoop: Push starter that doesn't compile 8 年前