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48 行
1.4 KiB
48 行
1.4 KiB
using UnityEngine;
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using UnityEditor;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[CustomEditor(typeof(CommonSettings))]
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[CanEditMultipleObjects]
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public class CommonSettingsEditor
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: Editor
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{
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private class Styles
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{
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public readonly GUIContent maxShadowDistance = new GUIContent("Maximum shadow distance");
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public readonly GUIContent nearPlaneOffset = new GUIContent("Shadow near plane offset");
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}
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private static Styles s_Styles = null;
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private static Styles styles
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{
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get
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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return s_Styles;
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}
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}
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private SerializedProperty m_ShadowMaxDistance;
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private SerializedProperty m_ShadowNearPlaneOffset;
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void OnEnable()
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{
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m_ShadowMaxDistance = serializedObject.FindProperty("m_Settings.m_ShadowMaxDistance");
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m_ShadowNearPlaneOffset = serializedObject.FindProperty("m_Settings.m_ShadowNearPlaneOffset");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_ShadowMaxDistance, styles.maxShadowDistance);
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EditorGUILayout.PropertyField(m_ShadowNearPlaneOffset, styles.nearPlaneOffset);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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