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24 行
847 B
24 行
847 B
#ifndef UNITY_LIGHT_UTILITIES_INCLUDED
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#define UNITY_LIGHT_UTILITIES_INCLUDED
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#include "LightDefinition.cs.hlsl"
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// The EnvLightData of the sky light contains a bunch of compile-time constants.
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// This function sets them directly to allow the compiler to propagate them and optimize the code.
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EnvLightData InitSkyEnvLightData(int envIndex)
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{
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EnvLightData output;
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output.envShapeType = ENVSHAPETYPE_SKY;
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output.envIndex = envIndex;
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output.forward = float3(0.0, 0.0, 1.0);
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output.up = float3(0.0, 1.0, 0.0);
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output.right = float3(1.0, 0.0, 0.0);
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output.positionWS = float3(0.0, 0.0, 0.0);
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output.offsetLS = float3(0.0, 0.0, 0.0);
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output.innerDistance = float3(0.0, 0.0, 0.0);
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output.blendDistance = 1.0;
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return output;
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}
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#endif // UNITY_LIGHT_UTILITIES_INCLUDED
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