您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Thomas 895c04b2 Improved ProfilingSample API 7 年前
..
AOEstimator.hlsl SSAO: Stop using "Resources" directory 8 年前
AOEstimator.hlsl.meta Added SSAO implementation preliminary. 8 年前
NoiseFilter.hlsl SSAO: Stop using "Resources" directory 8 年前
NoiseFilter.hlsl.meta Added SSAO implementation preliminary. 8 年前
ScreenSpaceAmbientOcclusion.cs Improved ProfilingSample API 7 年前
ScreenSpaceAmbientOcclusion.cs.meta Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
ScreenSpaceAmbientOcclusion.shader Update #includes of ShaderLibrary to new path 7 年前
ScreenSpaceAmbientOcclusion.shader.meta Added SSAO implementation preliminary. 8 年前
ScreenSpaceAmbientOcclusionSettings.cs HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
ScreenSpaceAmbientOcclusionSettings.cs.meta HDRenderPipeline: split class and make it work 8 年前
ScreenSpaceAmbientOcclusionSettingsSingleton.cs HDRenderPipeline: split class and make it work 8 年前
ScreenSpaceAmbientOcclusionSettingsSingleton.cs.meta HDRenderPipeline: split class and make it work 8 年前