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16 行
354 B
16 行
354 B
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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public class test : Editor {
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[MenuItem("CONTEXT/MeshRenderer/CreateInstance")]
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// Use this for initialization
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static void Start (MenuCommand context) {
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var renderer = context.context as Renderer;
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renderer.sharedMaterial = Instantiate (renderer.sharedMaterial) as Material;
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}
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}
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