您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
49 行
1.3 KiB
49 行
1.3 KiB
using UnityEngine;
|
|
|
|
namespace UnityEditor.Graphs.Material
|
|
{
|
|
public class VectorProperty : ShaderProperty
|
|
{
|
|
[SerializeField] private Vector4 m_DefaultVector;
|
|
|
|
public override object value
|
|
{
|
|
get { return m_DefaultVector; }
|
|
set { m_DefaultVector = (Vector4) value; }
|
|
}
|
|
|
|
public Color defaultVector
|
|
{
|
|
get { return m_DefaultVector; }
|
|
set { m_DefaultVector = value; }
|
|
}
|
|
|
|
public override void PropertyOnGUI(out bool nameChanged, out bool valuesChanged)
|
|
{
|
|
base.PropertyOnGUI(out nameChanged, out valuesChanged);
|
|
EditorGUI.BeginChangeCheck();
|
|
m_DefaultVector = EditorGUILayout.Vector4Field("Vector", m_DefaultVector);
|
|
valuesChanged |= EditorGUI.EndChangeCheck();
|
|
}
|
|
|
|
public override PropertyType propertyType
|
|
{
|
|
get { return PropertyType.Vector4; }
|
|
}
|
|
|
|
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
visitor.AddShaderProperty(new VectorPropertyChunk(name, m_PropertyDescription, m_DefaultVector, false));
|
|
}
|
|
|
|
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
|
|
{
|
|
visitor.AddShaderChunk("float4 " + name + ";", true);
|
|
}
|
|
|
|
public override string GenerateDefaultValue()
|
|
{
|
|
return "half4 (" + m_DefaultVector.x + "," + m_DefaultVector.y + "," + m_DefaultVector.z + "," + m_DefaultVector.w + ")";
|
|
}
|
|
}
|
|
}
|