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59 行
1.6 KiB
59 行
1.6 KiB
using UnityEngine;
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namespace UnityEditor.Graphs.Material
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{
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public class TextureProperty : ShaderProperty
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{
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[SerializeField] private Texture2D m_DefaultTexture;
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[SerializeField] private TextureType m_DefaultTextureType;
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public Texture2D defaultTexture
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{
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get { return m_DefaultTexture; }
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set { m_DefaultTexture = value; }
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}
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public TextureType defaultTextureType
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{
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get { return m_DefaultTextureType; }
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set { m_DefaultTextureType = value; }
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}
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public override object value
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{
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get { return m_DefaultTexture; }
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set { m_DefaultTexture = value as Texture2D; }
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}
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public override void PropertyOnGUI(out bool nameChanged, out bool valuesChanged)
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{
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base.PropertyOnGUI(out nameChanged, out valuesChanged);
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EditorGUI.BeginChangeCheck();
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m_DefaultTexture = EditorGUILayout.ObjectField("Texture", m_DefaultTexture, typeof (Texture2D), false) as Texture2D;
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valuesChanged |= EditorGUI.EndChangeCheck();
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Texture2D; }
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}
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderProperty(new TexturePropertyChunk(name, m_PropertyDescription, m_DefaultTexture,
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m_DefaultTextureType, false));
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}
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk("sampler2D " + name + ";", true);
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visitor.AddShaderChunk("float4 " + name + "_ST;", true);
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}
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public override string GenerateDefaultValue()
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{
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return name;
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}
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}
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}
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