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42 行
1.2 KiB
42 行
1.2 KiB
using System.Linq;
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using UnityEditorInternal;
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using UnityEngine.Experimental.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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public class PropertySheet : VisualElement
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{
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VisualElement m_ContentContainer;
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VisualElement m_HeaderContainer;
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Label m_Header;
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public override VisualElement contentContainer
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{
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get { return m_ContentContainer; }
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}
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public VisualElement headerContainer
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{
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get { return m_HeaderContainer.FirstOrDefault(); }
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set
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{
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var first = m_HeaderContainer.FirstOrDefault();
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if( first != null )
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first.RemoveFromHierarchy();
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m_HeaderContainer.Add(value);
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}
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}
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public PropertySheet(Label header = null)
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{
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AddStyleSheetPath("Styles/PropertySheet");
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m_ContentContainer = new VisualElement { name = "content" };
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m_HeaderContainer = new VisualElement { name = "header" };
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if( header != null)
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m_HeaderContainer.Add(header);
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m_ContentContainer.Add(m_HeaderContainer);
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shadow.Add(m_ContentContainer);
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}
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}
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}
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