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20 行
589 B
20 行
589 B
// Autogenerated file. Do not edit by hand
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#include "../ShaderLibrary/Common.hlsl"
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CBUFFER_START (UnityCBuffer)
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uint2 _RectOffset;
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CBUFFER_END
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RWTexture2D<float1> _Result1;
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Texture2D<float4> _Source4;
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#pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8
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#pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1
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[numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)]
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void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID)
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{
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_Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x;
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}
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