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15 行
439 B

using UnityEngine;
using System.Collections;
using UnityEngine.Rendering;
namespace UnityEngine.ScriptableRenderLoop
{
public abstract class ScriptableRenderLoop : ScriptableObject
{
public abstract void Render(Camera[] cameras, RenderLoop renderLoop);
#if UNITY_EDITOR
public virtual UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures() { return new UnityEditor.SupportedRenderingFeatures(); }
#endif
}
}