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sebastienlagarde fbf0ebbe - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
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Editor - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
Editor.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetry.shader - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetry.shader.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetryDataInternal.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetryDataInternal.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetrySampleUVMapping.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetrySampleUVMapping.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetrySampleUVMappingInternal.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
LayeredPhotogrammetrySampleUVMappingInternal.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryCore.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryCore.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryCoreForward.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryCoreForward.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryInput.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryInput.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryMeta.cginc - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前
UnityLayeredPhotogrammetryMeta.cginc.meta - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 7 年前