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61 行
2.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
//[CanEditMultipleObjects]
//[CustomEditor(typeof(ProceduralSkyParameters))]
//public class ProceduralSkyParametersEditor
// : Editor
//{
// private class Styles
// {
// public readonly GUIContent skyHDRI = new GUIContent("HDRI");
// public readonly GUIContent skyResolution = new GUIContent("Resolution");
// public readonly GUIContent skyExposure = new GUIContent("Exposure");
// public readonly GUIContent skyRotation = new GUIContent("Rotation");
// public readonly GUIContent skyMultiplier = new GUIContent("Multiplier");
// }
// private static Styles s_Styles = null;
// private static Styles styles
// {
// get
// {
// if (s_Styles == null)
// s_Styles = new Styles();
// return s_Styles;
// }
// }
// private SerializedProperty m_SkyHDRI;
// private SerializedProperty m_SkyResolution;
// private SerializedProperty m_SkyExposure;
// private SerializedProperty m_SkyMultiplier;
// private SerializedProperty m_SkyRotation;
// void OnEnable()
// {
// m_SkyHDRI = serializedObject.FindProperty("skyHDRI");
// m_SkyResolution = serializedObject.FindProperty("resolution");
// m_SkyExposure = serializedObject.FindProperty("exposure");
// m_SkyMultiplier = serializedObject.FindProperty("multiplier");
// m_SkyRotation = serializedObject.FindProperty("rotation");
// }
// public override void OnInspectorGUI()
// {
// serializedObject.Update();
// EditorGUILayout.PropertyField(m_SkyHDRI, styles.skyHDRI);
// EditorGUILayout.PropertyField(m_SkyResolution, styles.skyResolution);
// EditorGUILayout.PropertyField(m_SkyExposure, styles.skyExposure);
// EditorGUILayout.PropertyField(m_SkyMultiplier, styles.skyMultiplier);
// EditorGUILayout.PropertyField(m_SkyRotation, styles.skyRotation);
// serializedObject.ApplyModifiedProperties();
// }
//}
}