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30 行
885 B
30 行
885 B
using System.Text;
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namespace UnityEngine.MaterialGraph
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{
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public class FloatPropertyChunk : PropertyChunk
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{
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private readonly float m_DefaultValue;
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public FloatPropertyChunk(string propertyName, string propertyDescription, float defaultValue, HideState hideState)
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: base(propertyName, propertyDescription, hideState)
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{
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m_DefaultValue = defaultValue;
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}
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public float defaultValue
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{
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get { return m_DefaultValue; }
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}
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public override string GetPropertyString()
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{
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var result = new StringBuilder();
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result.Append(propertyName);
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result.Append("(\"");
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result.Append(propertyDescription);
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result.Append("\", Float) = ");
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result.Append(defaultValue);
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return result.ToString();
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}
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}
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}
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