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87 行
2.1 KiB
87 行
2.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Rendering;
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public class MobileTestSceneManager : MonoBehaviour {
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static int m_NextSceneIndex = 0;
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static MobileTestSceneManager Instance;
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private Vector2 startPosition;
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public UnityEngine.Experimental.Rendering.OnTileDeferredRenderPipeline.OnTileDeferredRenderPipeline pipeline;
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void Start () {
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if (Instance != null) {
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GameObject.Destroy (gameObject);
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} else {
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GameObject.DontDestroyOnLoad (gameObject);
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Instance = this;
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}
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}
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int detectSwipe() {
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if (Input.touchCount == 1 && Input.GetTouch (0).phase == TouchPhase.Ended) {
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Vector2 endPosition = Input.GetTouch (0).position;
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Vector2 delta = endPosition - startPosition;
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if (startPosition.x < endPosition.x)
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return 1;
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else if (startPosition.x > endPosition.x)
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return -1;
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}
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return 0;
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}
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void detectTouchBegan() {
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if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began) {
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startPosition = Input.GetTouch(0).position;
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}
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}
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void Update () {
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#if (UNITY_EDITOR || UNITY_STANDALONE)
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if (Input.GetKeyDown(KeyCode.Space)) {
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#else
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if (Input.touchCount == 3 && Input.GetTouch(0).phase == TouchPhase.Began) {
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#endif
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SceneManager.LoadScene(m_NextSceneIndex++);
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}
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#if (UNITY_EDITOR || UNITY_STANDALONE)
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if (Input.GetKeyDown(KeyCode.Tab)) {
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#else
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if (detectSwipe() == 1) {
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#endif
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pipeline.TransparencyShadows = !pipeline.TransparencyShadows;
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}
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#if (UNITY_EDITOR || UNITY_STANDALONE)
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if (Input.GetKeyDown(KeyCode.LeftShift)) {
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#else
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if (detectSwipe() == -1) {
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#endif
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pipeline.UseLegacyCookies = !pipeline.UseLegacyCookies;
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}
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#if (UNITY_EDITOR || UNITY_STANDALONE)
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if (Input.GetKeyDown(KeyCode.Return)) {
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#else
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if (Input.touchCount == 2 && Input.GetTouch(0).phase == TouchPhase.Ended) {
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#endif
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if (GraphicsSettings.renderPipelineAsset == null)
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GraphicsSettings.renderPipelineAsset = pipeline;
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else
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GraphicsSettings.renderPipelineAsset = null;
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}
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#if !(UNITY_EDITOR || UNITY_STANDALONE)
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detectTouchBegan();
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#endif
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}
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}
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