您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
66 行
1.1 KiB
66 行
1.1 KiB
Shader "Hidden/GraphicTests/ResultDisplay"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_ResultTex ("Result Texture", 2D) = "white" {}
|
|
_DiffTex ("Diff Texture", 2D) = "white" {}
|
|
|
|
_DiffA("Diff A", float ) = 0.4
|
|
_DiffB("Diff B", float ) = 0.6
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex, _ResultTex, _DiffTex;
|
|
float _DiffA, _DiffB;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
float4 frag (v2f i) : SV_Target
|
|
{
|
|
float4 col = fixed4(0,0,0,1);
|
|
|
|
if ( i.uv.x < _DiffA )
|
|
col = tex2D(_MainTex, i.uv);
|
|
else if (i.uv.x < _DiffB )
|
|
col = tex2D(_DiffTex, i.uv);
|
|
else
|
|
col = tex2D(_ResultTex, i.uv);
|
|
|
|
col = pow(col, 1.0/2.2);
|
|
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|