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40 行
903 B

using UnityEngine;
using UnityEngine.RMGUI;
namespace RMGUI.GraphView
{
static class PainterExtensions
{
// todo arguably the transform should be on context already
public static void DrawRectangleOutline(this IStylePainter painter, Matrix4x4 transform, Rect rectangle, Color outlineColor)
{
Vector3[] verts =
{
new Vector3(rectangle.xMin, rectangle.yMin, 0.0f),
new Vector3(rectangle.xMax, rectangle.yMin, 0.0f),
new Vector3(rectangle.xMax, rectangle.yMax, 0.0f),
new Vector3(rectangle.xMin, rectangle.yMax, 0.0f)
};
UIHelpers.ApplyWireMaterial();
GL.PushMatrix();
GL.MultMatrix(transform);
if (outlineColor.a > 0)
{
Color col = outlineColor;
GL.Begin(GL.LINES);
GL.Color(col);
for (int i = 0; i < 4; i++)
{
GL.Vertex(verts[i]);
GL.Vertex(verts[(i + 1) % 4]);
}
GL.End();
}
GL.PopMatrix();
}
}
}