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23 行
792 B

using System.IO;
using UnityEditor.ProjectWindowCallback;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing
{
public class CreateSerializableGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Serializable Graph", false, 207)]
public static void CreateMaterialGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateSerializableGraph>(),
"New Shader Graph.ShaderGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = CreateInstance<SerializableGraphAsset>();
graph.name = Path.GetFileName(pathName);
AssetDatabase.CreateAsset(graph, pathName);
}
}
}