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187 行
5.8 KiB
187 行
5.8 KiB
using System.Collections.Generic;
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using System.Linq;
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using RMGUI.GraphView;
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using UnityEngine;
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using UnityEngine.RMGUI;
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using UnityEditor.Graphing.Util;
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namespace UnityEditor.Graphing.Drawing
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{
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public class NodeDrawer : GraphElement
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{
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HeaderDrawer m_HeaderDrawer;
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HeaderDrawData m_HeaderData;
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VisualContainer m_SlotContainer;
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List<AnchorDrawData> m_CurrentAnchors;
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VisualContainer m_ControlsContainer;
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List<ControlDrawData> m_CurrentControlDrawData;
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bool m_CurrentExpanded;
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public NodeDrawer()
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{
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content = new GUIContent("");
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AddContainers();
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AddToClassList("NodeDrawer");
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}
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private void AddContainers()
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{
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// Add slots (with input & output sub-containers) container
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m_SlotContainer = new VisualContainer
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{
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name = "slots", // for USS&Flexbox
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pickingMode = PickingMode.Ignore,
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};
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AddChild(m_SlotContainer);
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var inputs = new VisualContainer
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{
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name = "input", // for USS&Flexbox
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pickingMode = PickingMode.Ignore,
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};
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m_SlotContainer.AddChild(inputs);
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var outputs = new VisualContainer
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{
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name = "output", // for USS&Flexbox
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pickingMode = PickingMode.Ignore,
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};
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m_SlotContainer.AddChild(outputs);
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m_CurrentAnchors = new List<AnchorDrawData>();
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// Add controls container
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m_ControlsContainer = new VisualContainer
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{
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name = "controls", // for USS&Flexbox
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pickingMode = PickingMode.Ignore,
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};
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AddChild(m_ControlsContainer);
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m_CurrentControlDrawData = new List<ControlDrawData>();
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}
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private void AddHeader(NodeDrawData nodeData)
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{
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var headerData = nodeData.elements.OfType<HeaderDrawData>().FirstOrDefault();
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if (m_HeaderData != null)
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{
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m_HeaderDrawer.dataProvider = headerData;
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m_HeaderData = headerData;
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}
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else
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{
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m_HeaderDrawer = new HeaderDrawer(headerData);
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InsertChild(0, m_HeaderDrawer);
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m_HeaderData = headerData;
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}
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}
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private void AddSlots(NodeDrawData nodeData)
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{
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var anchors = nodeData.elements.OfType<AnchorDrawData>().ToList();
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if (anchors.Count == 0)
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return;
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var inputsContainer = m_SlotContainer.GetChildAtIndex(0) as VisualContainer;
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var outputsContainer = m_SlotContainer.GetChildAtIndex(1) as VisualContainer;
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if (anchors.ItemsReferenceEquals(m_CurrentAnchors) && m_CurrentExpanded == nodeData.expanded)
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{
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return;
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}
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m_CurrentAnchors = anchors;
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inputsContainer.ClearChildren();
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outputsContainer.ClearChildren();
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foreach (var anchor in anchors)
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{
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var hidden = !nodeData.expanded && !anchor.connected;
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if (!hidden && anchor.direction == Direction.Input)
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inputsContainer.AddChild(new NodeAnchor(anchor));
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else if (!hidden && anchor.direction == Direction.Output)
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outputsContainer.AddChild(new NodeAnchor(anchor));
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}
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}
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private void AddControls(NodeDrawData nodeData)
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{
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var controlDrawData = nodeData.elements.OfType<ControlDrawData>().ToList();
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if (controlDrawData.Count == 0)
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return;
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if (!nodeData.expanded)
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{
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m_ControlsContainer.ClearChildren();
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m_CurrentControlDrawData.Clear();
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return;
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}
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if (controlDrawData.ItemsReferenceEquals(m_CurrentControlDrawData))
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{
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for (int i = 0; i < controlDrawData.Count; i++)
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{
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var controlData = controlDrawData[i];
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var imContainer = m_ControlsContainer.GetChildAtIndex(i) as IMGUIContainer;
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imContainer.OnGUIHandler = controlData.OnGUIHandler;
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imContainer.height = controlData.GetHeight();
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}
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}
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else
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{
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m_ControlsContainer.ClearChildren();
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m_CurrentControlDrawData.Clear();
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foreach (var controlData in controlDrawData)
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{
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var imContainer = new IMGUIContainer()
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{
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name = "element",
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OnGUIHandler = controlData.OnGUIHandler,
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pickingMode = PickingMode.Position,
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height = controlData.GetHeight()
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};
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m_ControlsContainer.AddChild(imContainer);
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m_CurrentControlDrawData.Add(controlData);
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}
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}
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}
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public override void OnDataChanged()
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{
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base.OnDataChanged();
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var nodeData = dataProvider as NodeDrawData;
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if (nodeData == null)
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{
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ClearChildren();
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AddContainers();
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return;
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}
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if (!nodeData.expanded)
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{
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if (!classList.Contains("collapsed"))
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AddToClassList("collapsed");
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}
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else
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{
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if (classList.Contains("collapsed"))
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RemoveFromClassList("collapsed");
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}
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AddHeader(nodeData);
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AddSlots(nodeData);
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AddControls(nodeData);
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m_CurrentExpanded = nodeData.expanded;
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}
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}
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}
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