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67 行
2.4 KiB

using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.Experimental.Rendering.LightweightPipeline;
public class LightweightUnlitGUI : ShaderGUI
{
private MaterialProperty blendModeProp = null;
private MaterialProperty mainTexProp = null;
private MaterialProperty mainColorProp = null;
private MaterialProperty alphaCutoffProp = null;
private MaterialEditor m_MaterialEditor = null;
private static class Styles
{
public static GUIContent[] mainTexLabels =
{
new GUIContent("MainTex (RGB)", "Base Color"),
new GUIContent("MainTex (RGB) Alpha (A)", "Base Color and Alpha")
};
public static readonly string[] blendNames = Enum.GetNames(typeof(UpgradeBlendMode));
public static string renderingModeLabel = "Rendering Mode";
public static string alphaCutoffLabel = "Alpha Cutoff";
}
private void FindMaterialProperties(MaterialProperty[] properties)
{
blendModeProp = FindProperty("_Mode", properties);
mainTexProp = FindProperty("_MainTex", properties);
mainColorProp = FindProperty("_MainColor", properties);
alphaCutoffProp = FindProperty("_Cutoff", properties);
}
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
Material material = materialEditor.target as Material;
m_MaterialEditor = materialEditor;
FindMaterialProperties(properties);
int modeValue = (int)blendModeProp.floatValue;
EditorGUI.BeginChangeCheck();
modeValue = EditorGUILayout.Popup(Styles.renderingModeLabel, modeValue, Styles.blendNames);
if (EditorGUI.EndChangeCheck())
blendModeProp.floatValue = modeValue;
GUIContent mainTexLabel = Styles.mainTexLabels[Math.Min(modeValue, 1)];
m_MaterialEditor.TexturePropertySingleLine(mainTexLabel, mainTexProp, mainColorProp);
m_MaterialEditor.TextureScaleOffsetProperty(mainTexProp);
if ((UpgradeBlendMode) modeValue == UpgradeBlendMode.Cutout)
m_MaterialEditor.RangeProperty(alphaCutoffProp, Styles.alphaCutoffLabel);
EditorGUILayout.Space();
EditorGUILayout.Space();
materialEditor.RenderQueueField();
LightweightShaderHelper.SetMaterialBlendMode(material);
EditorGUILayout.Space();
EditorGUILayout.Space();
}
}