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253 行
11 KiB

using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.Experimental.Rendering.LightweightPipeline;
public class LightweightStandardSimpleLightingGUI : ShaderGUI
{
private const float kMinShininessValue = 0.01f;
private MaterialProperty blendModeProp = null;
private MaterialProperty albedoMapProp = null;
private MaterialProperty albedoColorProp = null;
private MaterialProperty alphaCutoffProp = null;
private MaterialProperty specularSourceProp = null;
private MaterialProperty glossinessSourceProp = null;
private MaterialProperty specularGlossMapProp = null;
private MaterialProperty specularColorProp = null;
private MaterialProperty shininessProp = null;
private MaterialProperty bumpMapProp = null;
private MaterialProperty emissionMapProp = null;
private MaterialProperty emissionColorProp = null;
private MaterialEditor m_MaterialEditor = null;
private const float kMaxfp16 = 65536f; // Clamp to a value that fits into fp16.
private ColorPickerHDRConfig m_ColorPickerHDRConfig = new ColorPickerHDRConfig(0f, kMaxfp16, 1 / kMaxfp16, 3f);
private static class Styles
{
public static GUIContent[] albedoGlosinessLabels =
{
new GUIContent("Base (RGB) Glossiness (A)", "Base Color (RGB) and Glossiness (A)"),
new GUIContent("Base (RGB)", "Base Color (RGB)")
};
public static GUIContent albedoAlphaLabel = new GUIContent("Base (RGB) Alpha (A)",
"Base Color (RGB) and Transparency (A)");
public static GUIContent[] specularGlossMapLabels =
{
new GUIContent("Specular Map (RGB)", "Specular Color (RGB)"),
new GUIContent("Specular Map (RGB) Glossiness (A)", "Specular Color (RGB) Glossiness (A)")
};
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
public static GUIContent emissionMapLabel = new GUIContent("Emission Map", "Emission Map");
public static readonly string[] blendNames = Enum.GetNames(typeof(UpgradeBlendMode));
public static readonly string[] glossinessSourceNames = Enum.GetNames(typeof(GlossinessSource));
public static string renderingModeLabel = "Rendering Mode";
public static string specularSourceLabel = "Specular";
public static string glossinessSourceLabel = "Glossiness Source";
public static string glossinessSource = "Glossiness Source";
public static string albedoColorLabel = "Base Color";
public static string albedoMapAlphaLabel = "Base(RGB) Alpha(A)";
public static string albedoMapGlossinessLabel = "Base(RGB) Glossiness (A)";
public static string alphaCutoffLabel = "Alpha Cutoff";
public static string shininessLabel = "Shininess";
public static string normalMapLabel = "Normal map";
public static string emissionColorLabel = "Emission Color";
}
private void FindMaterialProperties(MaterialProperty[] properties)
{
blendModeProp = FindProperty("_Mode", properties);
albedoMapProp = FindProperty("_MainTex", properties);
albedoColorProp = FindProperty("_Color", properties);
alphaCutoffProp = FindProperty("_Cutoff", properties);
specularSourceProp = FindProperty("_SpecSource", properties);
glossinessSourceProp = FindProperty("_GlossinessSource", properties);
specularGlossMapProp = FindProperty("_SpecGlossMap", properties);
specularColorProp = FindProperty("_SpecColor", properties);
shininessProp = FindProperty("_Shininess", properties);
bumpMapProp = FindProperty("_BumpMap", properties);
emissionMapProp = FindProperty("_EmissionMap", properties);
emissionColorProp = FindProperty("_EmissionColor", properties);
}
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
Material material = materialEditor.target as Material;
m_MaterialEditor = materialEditor;
FindMaterialProperties(properties);
EditorGUI.BeginChangeCheck();
{
DoBlendMode();
EditorGUILayout.Space();
DoSpecular();
EditorGUILayout.Space();
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMapProp);
EditorGUILayout.Space();
DoEmissionArea(material);
EditorGUI.BeginChangeCheck();
m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
if (EditorGUI.EndChangeCheck())
emissionMapProp.textureScaleAndOffset = albedoMapProp.textureScaleAndOffset; // Apply the main texture scale and offset to the emission texture as well, for Enlighten's sake
}
if (EditorGUI.EndChangeCheck())
LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
EditorGUILayout.Space();
EditorGUILayout.Space();
materialEditor.RenderQueueField();
EditorGUILayout.Space();
EditorGUILayout.Space();
}
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
{
base.AssignNewShaderToMaterial(material, oldShader, newShader);
// Shininess value cannot be zero since it will produce undefined values for cases where pow(0, 0).
float shininess = material.GetFloat("_Shininess");
material.SetFloat("_Shininess", Mathf.Clamp(shininess, kMinShininessValue, 1.0f));
string oldShaderName = oldShader.name;
string[] shaderStrings = oldShaderName.Split('/');
if (shaderStrings[0].Equals("Legacy Shaders") || shaderStrings[0].Equals("Mobile"))
{
ConvertFromLegacy(material, oldShaderName);
}
LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
}
private void DoBlendMode()
{
int modeValue = (int)blendModeProp.floatValue;
EditorGUI.BeginChangeCheck();
modeValue = EditorGUILayout.Popup(Styles.renderingModeLabel, modeValue, Styles.blendNames);
if (EditorGUI.EndChangeCheck())
blendModeProp.floatValue = modeValue;
UpgradeBlendMode mode = (UpgradeBlendMode)blendModeProp.floatValue;
EditorGUILayout.Space();
if (mode == UpgradeBlendMode.Opaque)
{
int glossSource = (int)glossinessSourceProp.floatValue;
m_MaterialEditor.TexturePropertySingleLine(Styles.albedoGlosinessLabels[glossSource], albedoMapProp,
albedoColorProp);
m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);}
else
{
m_MaterialEditor.TexturePropertySingleLine(Styles.albedoAlphaLabel, albedoMapProp, albedoColorProp);
if (mode == UpgradeBlendMode.Cutout)
m_MaterialEditor.RangeProperty(alphaCutoffProp, "Cutoff");
}
}
private void DoSpecular()
{
EditorGUILayout.Space();
SpecularSource specularSource = (SpecularSource)specularSourceProp.floatValue;
EditorGUI.BeginChangeCheck();
bool enabled = EditorGUILayout.Toggle(Styles.specularSourceLabel, specularSource == SpecularSource.SpecularTextureAndColor);
if (EditorGUI.EndChangeCheck())
specularSourceProp.floatValue = enabled ? (float)SpecularSource.SpecularTextureAndColor : (float)SpecularSource.NoSpecular;
SpecularSource specSource = (SpecularSource)specularSourceProp.floatValue;
if (specSource != SpecularSource.NoSpecular)
{
bool hasSpecularMap = specularGlossMapProp.textureValue != null;
m_MaterialEditor.TexturePropertySingleLine(Styles.specularGlossMapLabels[(int)glossinessSourceProp.floatValue], specularGlossMapProp, hasSpecularMap ? null : specularColorProp);
EditorGUI.indentLevel += 2;
GUI.enabled = hasSpecularMap;
int glossinessSource = hasSpecularMap ? (int)glossinessSourceProp.floatValue : (int)GlossinessSource.BaseAlpha;
EditorGUI.BeginChangeCheck();
glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLabel, glossinessSource, Styles.glossinessSourceNames);
if (EditorGUI.EndChangeCheck())
glossinessSourceProp.floatValue = glossinessSource;
GUI.enabled = true;
EditorGUI.BeginChangeCheck();
float shininess = EditorGUILayout.Slider(Styles.shininessLabel, shininessProp.floatValue,
kMinShininessValue, 1.0f);
if (EditorGUI.EndChangeCheck())
shininessProp.floatValue = shininess;
EditorGUI.indentLevel -= 2;
}
}
void DoEmissionArea(Material material)
{
// Emission for GI?
if (m_MaterialEditor.EmissionEnabledProperty())
{
bool hadEmissionTexture = emissionMapProp.textureValue != null;
// Texture and HDR color controls
m_MaterialEditor.TexturePropertyWithHDRColor(Styles.emissionMapLabel, emissionMapProp, emissionColorProp, m_ColorPickerHDRConfig, false);
// If texture was assigned and color was black set color to white
float brightness = emissionColorProp.colorValue.maxColorComponent;
if (emissionMapProp.textureValue != null && !hadEmissionTexture && brightness <= 0f)
emissionColorProp.colorValue = Color.white;
// LW does not support RealtimeEmissive. We set it to bake emissive and handle the emissive is black right.
material.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
if (brightness <= 0f)
material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
}
private void ConvertFromLegacy(Material material, string oldShaderName)
{
UpgradeParams shaderUpgradeParams;
if (oldShaderName.Contains("Transp"))
{
shaderUpgradeParams.blendMode = UpgradeBlendMode.Alpha;
shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
}
else if (oldShaderName.Contains("Cutout"))
{
shaderUpgradeParams.blendMode = UpgradeBlendMode.Cutout;
shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
}
else
{
shaderUpgradeParams.blendMode = UpgradeBlendMode.Opaque;
shaderUpgradeParams.glosinessSource = GlossinessSource.BaseAlpha;
}
if (oldShaderName.Contains("Spec"))
shaderUpgradeParams.specularSource = SpecularSource.SpecularTextureAndColor;
else
shaderUpgradeParams.specularSource = SpecularSource.NoSpecular;
material.SetFloat("_Mode", (float)shaderUpgradeParams.blendMode);
material.SetFloat("_SpecSource", (float)shaderUpgradeParams.specularSource);
material.SetFloat("_GlossinessSource", (float)shaderUpgradeParams.glosinessSource);
if (oldShaderName.Contains("Self-Illumin"))
{
material.SetTexture("_EmissionMap", material.GetTexture("_MainTex"));
material.SetTexture("_MainTex", null);
material.SetColor("_EmissionColor", Color.white);
}
}
}