您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev 66d2b7d7 Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
..
Editor more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
HDRenderLoop Remove clamp from anisotropic GGX 8 年前
RenderPasses Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
ShaderLibrary Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
common Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
core Refactorentrypoint (#68) 8 年前
fptl Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
AdditionalLightData.cs Add the 'Line' light archetype and fix the scene 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
Editor.meta Material Upgrader support first pass 8 年前
HDRenderLoop.meta Change UnityStandard to HDRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ShaderLibrary.meta First set of files 8 年前
common.meta throwing in fptl project 8 年前
core.meta Refactorentrypoint (#68) 8 年前
fptl.meta throwing in fptl project 8 年前