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Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
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Resources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
SinglePass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
TilePass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Forward.hlsl HDRenderLoop: First almost working version of tile from FPTL 8 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
LightDefinition.cs Add EnvShapeType.Sky 8 年前
LightDefinition.cs.hlsl Add EnvShapeType.Sky 8 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightUtilities.hlsl HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前
SinglePass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
TilePass.meta HDRenderLoop: Push starter that doesn't compile 8 年前