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52 行
2.5 KiB
52 行
2.5 KiB
using System.Collections;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Experimental.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[CanEditMultipleObjects]
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[VolumeComponentEditor(typeof(ContactShadows))]
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public class ContactShadowsEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Enable;
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SerializedDataParameter m_Length;
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SerializedDataParameter m_DistanceScaleFactor;
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SerializedDataParameter m_MaxDistance;
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SerializedDataParameter m_FadeDistance;
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SerializedDataParameter m_SampleCount;
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SerializedDataParameter m_Opacity;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<ContactShadows>(serializedObject);
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m_Enable = Unpack(o.Find(x => x.enable));
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m_Length = Unpack(o.Find(x => x.length));
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m_DistanceScaleFactor = Unpack(o.Find(x => x.distanceScaleFactor));
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m_MaxDistance = Unpack(o.Find(x => x.maxDistance));
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m_FadeDistance = Unpack(o.Find(x => x.fadeDistance));
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m_SampleCount = Unpack(o.Find(x => x.sampleCount));
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m_Opacity = Unpack(o.Find(x => x.opacity));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_Enable, CoreEditorUtils.GetContent("Enable"));
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if (!m_Enable.value.hasMultipleDifferentValues)
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{
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using (new EditorGUI.DisabledGroupScope(!m_Enable.value.boolValue))
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{
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PropertyField(m_Length, CoreEditorUtils.GetContent("Length|Length of rays used to gather contact shadows in world units."));
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PropertyField(m_DistanceScaleFactor, CoreEditorUtils.GetContent("Distance Scale Factor|Contact Shadows are scaled up with distance. Use this parameter to dampen this effect."));
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PropertyField(m_MaxDistance, CoreEditorUtils.GetContent("Max Distance|Distance from the camera in world units at which contact shadows are faded out to zero."));
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PropertyField(m_FadeDistance, CoreEditorUtils.GetContent("Fade Distance|Distance in world units over which the contact shadows fade out (see Max Distance)."));
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PropertyField(m_SampleCount, CoreEditorUtils.GetContent("Sample Count|Number of samples when ray casting."));
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PropertyField(m_Opacity, CoreEditorUtils.GetContent("Opacity|Opacity of the resulting contact shadow."));
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}
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}
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}
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}
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}
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