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15 行
363 B
15 行
363 B
namespace UnityEditor
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{
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internal static class DefaultShaderIncludes
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{
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[ShaderIncludePath]
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public static string[] GetPaths()
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{
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return new[]
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{
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"Assets/ScriptableRenderPipeline/",
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"Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders"
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};
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}
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}
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}
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