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65 行
1.8 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SubGraph : AbstractSubGraph
{
[NonSerialized]
private SubGraphOutputNode m_OutputNode;
public SubGraphOutputNode outputNode
{
get
{
// find existing node
if (m_OutputNode == null)
m_OutputNode = GetNodes<SubGraphOutputNode>().FirstOrDefault();
return m_OutputNode;
}
}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
m_OutputNode = null;
}
public override void AddNode(INode node)
{
if (outputNode != null && node is SubGraphOutputNode)
{
Debug.LogWarning("Attempting to add second SubGraphOutputNode to SubGraph. This is not allowed.");
return;
}
var materialNode = node as AbstractMaterialNode;
if (materialNode != null)
{
var amn = materialNode;
if (!amn.allowedInSubGraph)
{
Debug.LogWarningFormat("Attempting to add {0} to Sub Graph. This is not allowed.", amn.GetType());
return;
}
}
base.AddNode(node);
}
public override IEnumerable<AbstractMaterialNode> activeNodes
{
get
{
List<INode> nodes = new List<INode>();
NodeUtils.DepthFirstCollectNodesFromNode(nodes, outputNode);
return nodes.OfType<AbstractMaterialNode>();
}
}
}
}